// PERSONNEL FILE 0017
AVAILABLEPablo Jiménez
Lead Unity
Engineer
C# / UNITY / .NET / UGUI
CDMX, MEXICO
7+ years shipping production Unity & C# software. Lead Game Engine Developer at Dreidel Interactive — land-based casino, GLI-11, game systems, performance, and cabinet tooling.
SIGNAL ██████████ 100%
// experience indicators — not skill percentages
01 — Selected Operations
Selected Operations
A mix of certified casino titles, a playable slot demo, Explora con El Chavo, and the Party Catz prototype.
02 — Mission Profile
About
I'm a software developer with more than seven years of experience working with C# and Unity. I've worked on casino games for land-based cabinets, as well as internal tools and support systems for production and certification. I also have experience working on Unity development teams and on shipped projects.
Engineering principles
- 01 — Maintainable over clever
- 02 — Systems before features
- 03 — Profile before optimizing
- 04 — Fail predictably
- 05 — Automate repetitive work
03 — Personnel Record
Experience
Nov 2019 — Aug 2026
Lead Game Engine Developer
Dreidel Interactive
Worked on Unity engine development for land-based casino titles, including GLI-11 certified games. Built cabinet configuration and UGUI config menus, and connected the Unity client to SAS communications owned by a teammate. Shipped a reporting tool that posted machine data to a server so health and setup were visible outside the client. Profiled production performance and worked on architecture, game logic, hardware deployment, QA, and certification support. Internal tools in Blazor and WPF; Python utilities for sprite and artist-pipeline automation.
2016 — 2019
Gameplay Programmer / Team Lead
Washawasha Entertainment
Joined as a trainee for six months, then worked as a gameplay programmer through 2019. For about a year worked with a team of two artists and two programmers. Unity work across educational titles, VR/AR, and interactive installations — Color Dance, the IBERO bibliographic kiosk, and World Cup AR.
2021 · 9 months
Instructor — Game Engine Fundamentals
Artek Institute
Taught introductory Unity and Unreal Engine, covering game-engine fundamentals for new students.
04 — Technical Systems
Technical Systems
- Unity
- C#
- UGUI / Canvas
- URP
- TextMeshPro
- Game Systems
- Land-based cabinets
- Hardware integration
- GLI-11
- Configuration systems
- Architecture
- Profiling
- Debugging
- Git
- Jenkins
- CI/CD
- Blazor
- WPF
- .NET
- Python
- OpenCV
- TypeScript
- Java
- AI-assisted development
- Cursor
- Claude Code
05 — Training Record
Education
Licenciatura en Programación de Videojuegos
SAE Institute Mexico · 3 years · dual award with Middlesex University
Bachelor of Computer Science
Middlesex University · awarded via SAE Institute Mexico
06 — Comms Channel
Contact
Open to Lead / Senior Unity engineering roles — game systems, performance, tools, and production work.



